Get a taste of Syrtis tactics with these puzzles. To see a puzzle's solution, hover your cursor over it. Syrtis notation is explained below.
Board locations are designated by a letter and number, as in the puzzles above. The number of letters and numbers always depends on the initial position of the puzzle or game; even if all the tiles in column 'a' have been sunk, a tile at b1 will still be at b1.
Actions are designated this way:
- A move is designated by the starting location of the moving tower, followed by its ending location.
E.g., in the position below, c3d4
- A slide is designated by the starting location of the sliding tile, followed by its ending location.
- A sink is designated by 'x' followed by the location of the tile to be sunk.
- A pass is designated by 'p'.
Each numbered line indicates an action by each player, beginning with whichever takes the first turn. For example, the game below could continue like this:
Dark wins by complete square island. Test yourself: Do you see why Light chooses to pass after Dark plays 2. d4d3?