an endgame position (demo version)

an endgame position (demo version)

Test your grasp of Syrtis basics with the puzzles below. To see a puzzle's solution, hover over it with your cursor.

(To learn how to play, click here.)

Dark slides the tile at b2 to a2. Light can move the tower at a3 to b3 or pass. Then Dark slides the tile at c1 to b2, creating a complete dark island.

Dark slides the tile at b2 to a2. Light can move the tower at a3 to b3 or pass. Then Dark slides the tile at c1 to b2, creating a complete dark island.

Light sinks the tile at c2. If Dark sinks the tile at d2, Light wins by complete light island. If Dark passes or slides the tile at a2 to a1, Light slides from c1 to c2, winning by complete light island.

Light sinks the tile at c2. If Dark sinks the tile at d2, Light wins by complete light island. If Dark passes or slides the tile at a2 to a1, Light slides from c1 to c2, winning by complete light island.

Light sinks the tile at c1. Dark must pass, since no other actions are available. Then Light passes for the win.

Light sinks the tile at c1. Dark must pass, since no other actions are available. Then Light passes for the win.

Dark slides the tile at c3 to either d4 or e4. After any Light action, Dark sinks the tile at a5 to win by complete square island.

Dark slides the tile at c3 to either d4 or e4. After any Light action, Dark sinks the tile at a5 to win by complete square island.

Dark cannot stop Light from sinking four consecutive tiles. Light sinks the tile at a3, say, and then the tile at b4, e4, or f3 on the next turn.

Dark cannot stop Light from sinking four consecutive tiles. Light sinks the tile at a3, say, and then the tile at b4, e4, or f3 on the next turn.